Your quest - You’ll design and build playable levels in Unity and/or Unreal, turning ideas into spaces that feel great to play. Working within gameplay + technical constraints, you’ll collaborate closely with design and art dept. and own the level from first layout to final polished scene (gameplay + visuals).
Your daily quests
› Block out and iterate level layouts (flow, pacing, readability)
› Set up levels in-engine: terrain + props + dressing + basic lighting
› Work with 3D artist assets and place them in a clean, consistent way
› Polish levels to a “ship-ready” state (composition, mood, clarity)
› Iterate based on feedback and playtests
Requirements (your build)
› Experience with 3D objects, scenes, and basic lighting in Unity and/or Unreal
› Understanding of core gameplay principles (readability, flow, pacing)
› Basic sense for color, light, and composition
› Creativity + attention to detail, and the ability to iterate fast
Benefits - We focus on a comfortable, high-trust environment with clear collaboration responsibilities, real flexibility, and improvements driven by employee feedback.
How we work
› Flexible working hours with core collaboration time 10:00 - 15:00
› Hybrid / home office options (role-dependent)
› Clear, practical communication habits (so priorities, ownership, and deadlines are not "ASAP" by default)
Compensation
› Competitive salary with regular salary reviews
› Bonus schemes are business-results dependent (we don’t promise what we can’t reliably deliver)
Office & comfort at Cassovar
› Modern office in Cassovar (on top of a shopping center) with great facilities
› Comfortable workspaces + chill/break room for recharging
› In-office perks: snacks, coffee, tea, and Kofola on tap :))
Health & wellbeing
› MultiSport card option (supporting active lifestyle and recovery)
Culture & feedback
› Regular 1:1s and lightweight active feedback gathering
› Team events and teambuildings throughout the year